## How to play Mahjong - game rules

### Tile kinds

A set of Mah-Jong tiles consists of 144 pieces and includes:

- **Colors** - (containing "characters", "bamboos" and "circles"),

- **Honors** - (containing "winds" and "dragons") and

- **Bonuses** - (containing "seasons" and "flowers").

We offer two kinds of tile sets: a **TRADITIONAL** set and a **EUROPEAN** one.

#### Traditional tiles

##### Colors

There are three categories ("characters", "bamboos" and "circles", which are also called "balls" or "dots") and numbered from 1 to 9.

There are 4 tiles of each kind in every category, totaling 108 tiles in the set.

The tiles numbered 1 and 9 are called "the ends", and the tiles numbered from 2 to 8 - "the ordinary ones".

CHARACTERS |
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BAMBOOS |
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CIRCLES |
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##### Honors

There are two categories: "dragons" and "winds". There are three kinds of dragons: red, green and white, as well as 4 kinds of "winds" - east, south, west and north. As with "characters" there are 4 tiles of each kind, totaling 28 **Honors.**

DRAGONS |
||

Green |
Red |
White |

WINDS |
|||

East |
South |
West |
North |

##### Bonuses

There are 4 "flowers" and 4 "seasons". Both categories consist of one tile of each kind only, numbered from 1 to 4. Since there is only one tile of each kind in the set, BONUSES can be combined in pairs in any way - not only within a category but also within the whole BONUSES set. For example, SPRING can be combined in a pair with any tile within the FLOWERS category.

SEASONS |
|||

Spring |
Summer |
Autumn |
Winter |

FLOWERS |
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Plum |
Orchid |
Chryzantemum |
Bamboo |

##### SCORING

A player gets points for each pair taken off the table. They are calculated in the following way: the point value of each set (the chart below) is multiplied by the number of pairs still left on the table.

CHARACTERS |
1 |

CIRCLES |
2 |

BAMBOOS |
3 |

WINDS |
4 |

DRAGONS |
5 |

FLOWERS |
6 |

SEASONS |
7 |

For example, when a game is started, there are 72 pairs of tiles on the table. If a pair of bamboo tiles is removed from the table, the player gets 3 (the set value) x 72 (pairs on the table) = 216 points. The next pair taken off the table is multiplied by 71, and so on, until all pairs are removed from the table. In case of a BONUSES set pair, the multiplier is the tile of the category that is scored higher. For example, a FLOWER + a SEASON collected in the first move is scored 7x72=504 points, while a FLOWER + a FLOWER will be scored 6x72=432 points.

#### European set of tiles

A European set of tiles is presented below. The rules for collecting and scoring are the same as in the traditional version.

##### Colors

There are three categories ("characters", "bamboos" and "circles", which are also called "balls" or "dots") and numbered from 1 to 9.

There are 4 tiles of each kind in every category, totaling 108 tiles in the set.

The tiles numbered 1 and 9 are called "the ends", and the tiles numbered from 2 to 8 - "the ordinary ones".

CHARACTERS |
||||||||

BAMBOOS |
||||||||

CIRCLES |
||||||||

##### Honors

There are two categories: "dragons" and "winds". There are three kinds of dragons: red, green and white, as well as 4 kinds of "winds" - east, south, west and north. As with "characters" there are 4 tiles of each kind, totaling 28 **Honors.**

DRAGONS |
||

Green |
Red |
White |

WINDS |
|||

Spring |
Summer |
Autumn |
Winter |

##### Bonuses

There are 4 "flowers" and 4 "seasons". Both categories consist of one tile of each kind only, numbered from 1 to 4. Since there is only one tile of each kind in the set, BONUSES can be combined in pairs in any way - not only within a category but also within the whole BONUSES set. For example, SPRING can be combined in a pair with any tile within the FLOWERS category.

SEASONS |
|||

Spring |
Summer |
Autumn |
Winter |

FLOWERS |
|||

Plum |
Orchid |
Chryzantemum |
Bamboo |

### How to gain XP - summary

1. For every 5000 points in a game you get 1xp,

2. For every board solved at level:

1-3: +1xp,

4-6: +2xp,

7-9: +3xp,

10-12: +4xp,

13+: +5xp,

3. Solving a board without using shuffles and hints: 1xp,

4. Solving a board with a high score:

top 10% of scores: +1xp,

top 2% of scores: +2xp,

5. Solving a board in the shortest time:

top 10% of shortest timers: +1xp,

top 2% of shortest timers: +2xp,

6. Finishing a game in top 50% (multiplayer only), for example:

- for 7 players in the game, score is distributed as follows: +4/+3/+2/+1/0/0 (1st, 2nd, 3rd, etc.),

- for 12 players in the game: +6/+5/+4/+3/+2/+1/0/0/0/0/0/0.